How to play Kiss Miss Bliss
Kiss Miss Bliss deals you five cards instead of three and lets two of them melt into a joker. A pair is a bliss, two cards in a row are a kiss, and two cards one rank apart are a miss. The joker and two more of your cards make your hand, so nearly every hand at the table holds a joker and trails are everywhere.
Kiss, miss and bliss
Look for two cards that belong together. A bliss is a pair, such as 8-8. A kiss is two ranks in a row, such as 9-10 or A-2. A miss is two ranks with one missing between them, such as 6-8 or A-3. For kisses and misses the ace is low, so it sits next to the Two and not the King: K-A is not a kiss and Q-A is not a miss.
The two cards together become one joker, which stands for any card. Add two of your other three cards and you have a three-card hand; the fifth card is thrown away.
Making your hand
With the joker and two natural cards, the joker plays as in AK47: a pair becomes a trail, two cards that fit a run become the best run they can, pure if they share a suit, two cards of one suit become a colour with the joker as the ace, and anything else becomes a pair of your higher card.
You often have several ways to make a joker. With 8-8-9-3-4 you could fuse the Eights, but fusing the 3-4 kiss and keeping the Eights as a pair makes three Eights, which is far better. Our table tries every way and plays the best one, so you never have to work it out mid-hand.
One rule can hurt: if two of your cards can fuse, you must make a joker. With 5-5-5-9-K the only joker comes from two Fives, so the natural trail of Fives is broken up and the hand becomes a colour or a pair. You play three natural cards only when no two cards fuse, which happens about once in 2,500 hands, always with ranks spread like A, 4, 7, 10 and K.
Kissing Missing, the four-card version
Kissing Missing is a close cousin with four cards. In the version most rule sites give, kissing is a pair and missing is two cards one rank apart, such as 6 and 8. Those two fuse into a joker that plays with your other two cards; with no kissing or missing pair you throw one card away and play the other three, and everyone plays seen. Our table deals the five-card Kiss Miss Bliss, but you read the jokers the same way in both.
Kiss Miss Bliss rankings
Best first, with how often each hand comes up, counted over every possible five-card deal. The starred cards are the two that fuse into the joker.
- 1. TrailThree of a kind · 36.26% of hands8♠8♦9♣3♥4♦
3-4 is a kiss: the joker it makes turns your pair of Eights into three Eights. More than a third of all hands are trails.
- 2. Pure sequenceRun in one suit · 24.81% of handsA♠K♠Q♠J♦9♣
K-J is a miss: the joker joins the Ace and Queen of spades for A-K-Q of spades.
- 3. SequenceRun in mixed suits · 21.61% of hands4♥6♦9♣Q♠A♦
4-6 is a miss, and the joker joins the Ace and Queen for A-K-Q.
- 4. ColourFlush · 14.53% of hands5♠5♦5♣9♥K♦
Two Fives fuse (bliss), and the joker makes a colour with the Five and King of diamonds. A joker must be made when it can, so the natural three Fives are gone.
- 5. PairTwo of a kind · 2.76% of handsA♥K♥5♣9♦2♠
A-2 is a kiss, but nothing else fits, so the joker pairs your King. Only about one hand in 36.
- 6. High cardNo joker · 0.02% of handsA♣4♦7♥10♠K♣
No two cards fuse, as A, 4, 7, 10 and K are each three ranks apart, so you play your best three cards. About one hand in 4,000.
Best first. Starred cards fuse into the joker. The ace is low for a kiss or a miss.
New to Teen Patti? Learn the basics in how to play Teen Patti, step by step, and compare these hands with the classic Teen Patti sequence list and ranking chart.
Who wins? Worked examples
Each pair of five-card hands below is compared by the Kiss Miss Bliss rules. Starred cards fuse into the joker, and faded cards are thrown away.
- 8♠8♦9♣3♥4♦Trail of Eights (1 joker)A♠K♠Q♠J♦9♣Pure sequence, A-K-Q (1 joker)
First hand wins. 3-4 is a kiss, and its joker turns the Eights into a trail. The K-J miss on the other side makes A-K-Q of spades, the best run, but a trail beats any run.
- 5♠5♦5♣9♥K♦Colour, Ace high (1 joker)4♥6♦9♣Q♠A♦Sequence, A-K-Q (1 joker)
Second hand wins. Two Fives must fuse, which breaks up the natural trail, and the joker makes only a colour with the Five and King of diamonds. The 4-6 miss makes A-K-Q in mixed suits, and a run beats a colour.
- A♥K♥5♣9♦2♠Pair of Kings (1 joker)K♣A♦7♥4♠10♦Ace high
First hand wins. A-2 is a kiss, so the joker pairs the King. In the other hand no two cards fuse, as K-A is not a kiss, so it plays three natural cards: only Ace high.
- 7♣7♦2♥2♠9♣Trail of Sevens (1 joker)J♥J♦10♠3♣A♣Trail of Jacks (1 joker)
Second hand wins. Both make trails. The Sevens use the 2-2 bliss, but the other hand fuses its A-3 miss and keeps the Jacks, and three Jacks beat three Sevens.
- 8♠8♦9♣3♥4♦Trail of Eights (1 joker)8♥8♣Q♦5♠6♠Trail of Eights (1 joker)
Equal hands. 5-6 is a kiss in the second hand, so both make three Eights. On equal hands the player who asked for the show loses.
Betting, show and side show in Kiss Miss Bliss
Nothing about the betting changes. Everyone posts the boot, blind players bet the stake and seen players twice the stake, and you can pack at any turn. A show is possible once two players are left, and a seen player can ask the previous seen player for a side show while three or more remain.
When hands are compared, each player's best three-card hand counts. Equal hands tie, and on equal hands the player who asked for the show or side show loses; equal hands at a pot-limit showdown split the pot.
What the odds look like
Almost every five-card hand holds a kiss, a miss or a bliss, so nearly every hand has a joker and the rankings fill up from the top. Over every possible deal, about 36 hands in 100 are trails, 25 pure sequences, 22 sequences, 15 colours and only 3 pairs. A plain high card hand comes about once in 4,300 deals. Kisses make about half of all jokers, misses about two in five, and a bliss the rest.
Kiss Miss Bliss tips
- Think trail first. A pair among your five cards plus any kiss or miss elsewhere is a trail, and trails win most shows.
- Do not count on a natural trail. If the only way to make a joker breaks it up, the rules make you do it.
- A pair is a weak hand here: one made by the joker beats fewer than 2 hands in 100.
- A colour is weak too: it beats only about one hand in eight, because runs and trails are so common.
- Seeing is free. With five cards there is more to read, so look before the stake climbs.
Where versions differ
Kiss Miss Bliss changes from table to table. Some let you make two jokers of different kinds, and Kissing Missing deals four cards with only kissing (a pair) and missing (one rank apart). This table plays the five-card game with one joker, as the rule sites describe it.
Kiss Miss Bliss questions
What do kiss, miss and bliss mean?
They are the three ways two cards fuse into a joker: a kiss is two cards in a row, a miss is two cards one rank apart, and a bliss is a pair.
Is K-A a kiss?
No. The ace is low for kisses and misses, so A-2 is a kiss and A-3 a miss, but K-A and Q-A are neither.
Can I make two jokers?
Not at our table: one joker per hand. A few home games let you make two of different kinds.
What is Kissing Missing?
A four-card cousin of Kiss Miss Bliss. In the version most rule sites give, a pair (kissing) or two cards one rank apart (missing) fuse into a joker that plays with your other two cards.
Can I play Kiss Miss Bliss free?
Yes, on the table at the top of this page. It plays Kiss Miss Bliss with play chips only, against four computer opponents. There is no real money, nothing to buy and nothing to cash out.
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