Guide
20 Teen Patti Terms that you need to know
- Ante: Another name for the boot, the amount each player puts in before the cards are dealt.
- Blind: Playing without looking at your cards. A blind player bets half as much as a seen player.
- Boot: The fixed amount every player puts into the pot before the deal. It is also the opening stake.
- Chaal: A bet made on your turn to stay in the hand. A seen player's chaal is twice the stake.
- Dealer (Delar): The person responsible for dealing the cards. In most games the deal passes to the next player after each hand.
- Fold (Pack): To give up the current hand. Chips already bet stay in the pot.
- High Card: A hand with no pair, colour or run, judged by its highest card, then the next.
- Joker: In some variations, a specific card is designated as a joker and can substitute for any other card.
- Pair (Two of a Kind): Two cards of the same rank.
- Sequence (Run): Three consecutive cards in mixed suits. An ace can be high (A-K-Q) or low (A-2-3).
- Colour (Flush): Three cards of the same suit, not necessarily in sequence.
- Pure Sequence (Straight Flush): Three consecutive cards of the same suit.
- Trail (Set/Trio): Three cards of the same rank.
- Side Show: A seen player asks the previous seen player to compare hands privately. If they accept, the lower hand packs.
- Show (Open): The stage in the game where players reveal their cards, and the winner is determined based on the hand rankings.
- Pack (Fold): To discard one's cards and forfeit the current hand.
- Pot Limit: A cap on the pot. When it is reached, all remaining hands are shown and the best one wins.
- Table Stake: A rule that a player can only bet the chips they have on the table.
- Lowest Card Wild: A variation where the lowest card in each player's hand becomes a wild card.
- High Card Wild: A variation where the highest card in each player's hand becomes a wild card.
Put the words to use: the Teen Patti rules show where each one fits, and how to play Teen Patti follows one hand from the boot to the show.